The National Institute of Health (NIH) estimates that 1 in every 10 children today has dyslexia and 1 in every 166 has autism. 74% of the dyslexic children who are undiagnosed in the second grade, remain undetected and undiagnosed into adulthood.

Early identification and diagnosis of dyslexia is the key to minimizing its negative effects and to getting the child on the right road to dealing with the problems and overcoming them. Furthermore, early diagnosis of dyslexia in children is an important key to reducing adult dyslexia. The developers say they made and calibrated the dyslexia and autism detection games because millions of children with autism and dyslexia go through our school systems undetected. That means there are millions of people who probably can not develop their full potential because they lack knowledge of their condition.

Dyslexia in children is made more difficult to detect because children dislike tests, especially if they know that they are the ones being tested! Also, the kinds of things to test for changes as the child gets older and developers further. Testing has to be age-group specific.

So the series of computer games used in testing are divided into six levels to account for age-related differences. All are based on low stress, low anxiety and are used in an atmosphere of fun and rewarding game exercises. The children being tested are totally unaware that they are being tested.

Using this approach results in a more accurate measure of a child's ability or dysfunctional disorder. Each level of computer games measures the age-appropriate developmental skills that are necessary to complete the game at hand. The testing is done entirely through playing fun computer games that children love to play. The games are available in both home-use and classroom-use versions and run on any MS Windows system. They come with complete instructions, are simple to use and economic to buy.

Most other diagnostic tools to detect autism and dyslexia in children are based on board games, or expensive testing. They act and feel more like diagnostic tools and are thus more complicated and stressful to use. Other diagnostic tools can cost 2 to 3 times as much. And, they do not provide instant feedback.

The computer games, on the other hand, are fun, interactive games that children enjoy playing over and over again and the feedback is instantly available. If a child's performance shows signs of developmental issues, the testers know that diagnosis by a trained health care professional is needed.

Computer games for testing for autism and dyslexia in children look very promising as a valuable additional tool for early detection of these disorders. For more information on adult dyslexia and dyslexia in children, follow the links below …